iOS UDK development

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 Game Concept

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Irvin
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Posts : 97
Join date : 2011-01-30
Age : 33

PostSubject: Game Concept   Mon Dec 10, 2012 3:40 pm


Storyline: a robot try to avoid destruction, and try to escape the recycling factory.

Gameplay:
Controls available
-> Right swip: turbo mode, increase temporary the speed of the robot
-> Left swip: slow mode, decrease temporary the speed of the robot
-> Top swip: offensive action (depending of his equipment, can be attack, jump, trigger forthcoming mecanism, etc)
-> Down swip: defensive action (temporary shield, etc)

The robot never stop, always roll forward. A level stop when the robot reach its end.

Score is based on:
-> Time to finish the level
-> Bonus grabbed during the level

If the robot die, he respawn at the last checkpoint and lose time.

At the end of the level the player can "buy" improvement for the robot's equipment, or even personnalize the skin of the robot.
He won't be able to choose "new" equipment, because it would be a pain in the ass to design levels which take in consideration every choice of equipment.
For some level he may have the shield option, for others an extinguisher option (both in defensive), etc.
The improvements he can buy are more about duration of the effect or intensity.
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